Mobile RPG Game Tutorial
The interface provides clear tutorials with labeled controls and visually distinct action buttons, which enhances the onboarding experience for new players. However, the UI elements could benefit from improved spacing and size optimization to prevent accidental taps and reduce screen clutter on smaller mobile devices.
Public

Design Score
Polish Opportunities
Design Perspectives
0To Review
Recommended Fixes by Impact
0Total
Fixes by Category
3
Color & Contrast3
Content Readability & Clarity4
Visual Consistency, Imagery & Media1
Navigation & Structure0
Conversion & Actions1
Tone, Friendliness & Delight3
Accessibility & Input Ergonomics4
Efficiency & Cognitive Load3
Flow & States Completeness2
Strategic DesignRecommended Fixes by Impact
0Critical
9Major
15Moderate
1Minor
Crowded and overlapping virtual controls
Major
Navigation & Structure
The Problem
The screen contains many interactive buttons and controls (attack, dash, block, spells, analog sticks) very close together and overlapping in some areas, especially on the right side near the attack and spell buttons, increasing the risk of mis-taps on small mobile devices.
Why it Matters
Players may accidentally activate the wrong action during gameplay, negatively affecting game performance and user experience.
How to Fix
Increase spacing between buttons and reduce overlapping UI elements. Group buttons logically and use separate zones for different control types.
Issue Highlights
Spell buttons are too small for comfortable touch interaction
Major
Accessibility & Input Ergonomics
The Problem
The spells buttons on the right side are smaller than the recommended minimum touch size of 44x44 pixels, making them hard to tap accurately, especially during gameplay.
Why it Matters
Small touch targets can cause user frustration and errors by making it difficult to quickly and accurately tap the desired control.
How to Fix
Increase the size of the spell buttons to at least 44x44 pixels and provide sufficient padding around each to prevent accidental taps.
Issue Highlights
Low contrast of 'Attack Enemy' text on dark background
Major
Color & Contrast
The Problem
'Attack Enemy' text is in a muted red color on a dark background inside a reddish border, making it difficult to read and likely below WCAG AA minimum contrast.
Why it Matters
Players may struggle to quickly read this important action prompt, reducing usability and game experience.
How to Fix
Increase contrast by using a lighter or more saturated text color, or lighten the background behind the text block to improve readability.
Issue Highlights
Inconsistent Button Styles for Action Controls
Major
Visual Consistency, Imagery & Media
The Problem
The 'Finish Tutorial' button is a muted mauve rectangle with white text, while the 'Attack Enemy' button is a dark box with red text and a red border. The differing color schemes and text styles between these call-to-action buttons reduce UI consistency.
Why it Matters
Inconsistent button styles hinder users' ability to quickly recognize and understand interactive elements, increasing cognitive load and reducing usability.
How to Fix
Apply a uniform style to all call-to-action buttons, using consistent background colors, text colors, borders, and possibly shape or effect to unify their look.
Issue Highlights
Unlabeled Floating Action Buttons in Lower Right
Major
Visual Consistency, Imagery & Media
The Problem
Several circular buttons with icons (sword, dash arrows, shield, and fire) appear in the lower right but are floating without visible labels, making their functions unclear.
Why it Matters
Unlabeled icons increase cognitive load as users must guess or experiment to understand their purpose, potentially leading to errors and frustration.
How to Fix
Add visible labels or tooltips to these buttons consistent with the labeled buttons at top right, ensuring clarity of function.
Issue Highlights
Action buttons (Attack, Dash, Block, Spells) are tightly packed
Major
Accessibility & Input Ergonomics
The Problem
The four action buttons in the top right corner have very little space between them, increasing the likelihood of accidental taps on adjacent buttons.
Why it Matters
Closely spaced buttons may cause users to tap the wrong action, especially in fast-paced gameplay, reducing control precision.
How to Fix
Add more spacing or padding between each action button to minimize the risk of accidental presses.
Issue Highlights
Multiple redundant action buttons increase micro-steps
Major
Efficiency & Cognitive Load
The Problem
The screen shows both a large right analog stick with a sword icon for attack and separate smaller buttons for Attack, Dash, Block, and Spells, leading to multiple ways and steps to perform similar actions.
Why it Matters
Having several distinct controls for related actions forces users to decide how to act and increases interaction complexity.
How to Fix
Consolidate attack and ability controls by using either the large joystick with contextual buttons or distinct buttons, reducing redundant options.
Issue Highlights
Finish Tutorial button lacks clarity on action
Major
Flow & States Completeness
The Problem
The 'Finish Tutorial' button is visible but it is unclear if the tutorial can be finished at this stage or what prerequisites must be met before pressing it.
Why it Matters
Players might attempt to finish the tutorial prematurely or get stuck wondering if they need to perform other tasks first, blocking flow completion.
How to Fix
Provide clear conditions or feedback about when the tutorial can be finished or disable the button until prerequisites are met.
Issue Highlights
Confusing attack instruction display
Major
Strategic Design
The Problem
The text instruction 'Attack Enemy' displayed inside a dark translucent box is very dim and hard to read, blending into the background and reducing clarity of the tutorial tip.
Why it Matters
Players might miss the key tutorial instruction, slowing learning and progression in the game at this critical stage.
How to Fix
Increase the brightness or contrast of the 'Attack Enemy' instruction box and text for better legibility or reposition it with clearer background contrast.
Issue Highlights
Tutorial instruction 'Attack Enemy' label lacks emphasis
Moderate
Content Readability & Clarity
The Problem
'Attack Enemy' text blends into the dark background with low contrast and does not stand out from other UI elements, making it hard to prioritize or identify as active guidance.
Why it Matters
Users may struggle to quickly recognize the current tutorial action, reducing clarity and slowing task completion.
How to Fix
Increase contrast by brightening the text color or adding a stronger background highlight; possibly enlarge or bold the font to strengthen visual hierarchy.
Issue Highlights
Small text in control labels 'Move with Left Analog' and 'Attack with Right Analog'
Moderate
Content Readability & Clarity
The Problem
The instructional text below each analog stick features small serif font size and tight letter spacing, which may be difficult to read on smaller phone screens.
Why it Matters
Players may struggle to quickly read and comprehend these key control instructions, impacting usability and gameplay learning.
How to Fix
Increase font size by 1-2 points, improve letter spacing slightly, and consider a bolder font weight for better legibility.
Issue Highlights
Misaligned Text Labels Relative to Icons
Moderate
Visual Consistency, Imagery & Media
The Problem
The text labels 'Attack', 'Dash', 'Block', and 'Spells' are horizontally aligned above their icons but vertically quite close and inconsistent in spacing, causing a cluttered and uneven visual effect in the control panel.
Why it Matters
Misaligned labels increase visual clutter and reduce professional polish, which may distract or confuse users about the relationship between labels and icons.
How to Fix
Adjust vertical spacing between text and icons for uniform padding and consistent alignment across all labels.
Issue Highlights
Insufficient clear location context in HUD
Moderate
Orientation Missing (Environment/Role/Location)
The Problem
The game HUD shows 'Floor 1-Tutorial' with limited contextual orientation information such as current mission progress or player objectives beyond 'Attack Enemy'. There is no prominent, clear indication of the player's broader location or role.
Why it Matters
Users may feel disoriented or unsure about their current game status or objective, leading to possible confusion about next steps in gameplay.
How to Fix
Add a clearer, standout navigation or status panel showing current location with additional context like objective progress, role, or environment cues.
Issue Highlights
Attack Enemy button disabled without explanation or guidance
Moderate
Tone, Friendliness & Delight
The Problem
The 'Attack Enemy' button is visible but displayed in a disabled or inactive style, with no explanation or hint on why it is unavailable or how to enable it.
Why it Matters
Users may feel confused or frustrated when interactive elements are disabled without clear feedback or guidance on how to proceed, reducing confidence and causing disruption in gameplay.
How to Fix
Add an informative tooltip or brief message near the 'Attack Enemy' button explaining why it is disabled and what the player needs to do to enable it.
Issue Highlights
Unclear next step after attacking enemies
Moderate
Flow & States Completeness
The Problem
The UI shows a tutorial for attacking enemies but does not clearly indicate what the player should do after attacking or how to progress beyond this step in the tutorial.
Why it Matters
Without clear direction, players may be confused about how to proceed, potentially halting tutorial progress and causing frustration.
How to Fix
Add a clear next step indicator or prompt after the attack task, such as a 'Next' button or progress highlight, guiding the player on what to do next.
Issue Highlights
No success state shown for completing the attack
Moderate
Flow & States Completeness
The Problem
There is no visual or textual feedback confirming when the attack action is successfully completed or if progress is tracked.
Why it Matters
Players might be uncertain if their action to attack enemies was registered, leading to repeated actions or confusion.
How to Fix
Add a success or progress feedback state, such as a confirmation message, animation, or checkmark after an enemy attack.
Issue Highlights
Overlapping UI elements reduce clarity
Moderate
Strategic Design
The Problem
The right analog stick seems to be overlapping or very close to the spell and action buttons on the right side, which could cause confusion about input areas and reduce clarity of interactive elements.
Why it Matters
Players may misinterpret where to press or control, leading to input errors and a frustrating user experience during fast gameplay.
How to Fix
Rearrange or space out the right analog stick and action/spell buttons to ensure each control is visually distinct and not overlapping.
Issue Highlights
Low contrast of 'Finish Tutorial' button text on muted background
Moderate
Color & Contrast
The Problem
'Finish Tutorial' white text appears on a muted mauve button background with visually noisy game environment behind, which may reduce effective contrast and readability.
Why it Matters
Button text might be hard to read quickly, especially for users with visual impairments, leading to difficulty completing tutorial.
How to Fix
Increase text size or boldness; or increase button background saturation or border for better separation from background.
Issue Highlights
Low contrast of white text labels on semi-transparent black panels
Moderate
Color & Contrast
The Problem
Text such as 'Floor 1 - Tutorial', 'Move with Left Analog', and 'Attack with Right Analog' use a light beige or off-white color on a dark translucent background. The contrast is okay but close to minimum levels and might fail WCAG AA for some text sizes or with screen reflections.
Why it Matters
These instructions and labels might be harder to read quickly, impacting player understanding of controls.
How to Fix
Increase text brightness to pure white or make the background behind text less transparent and more solid.
Issue Highlights
'Floor 1-Tutorial' header blends with background
Moderate
Content Readability & Clarity
The Problem
The 'Floor 1-Tutorial' label uses a serif style with subtle coloring that integrates heavily with the background dim panel, reducing prominence as a header.
Why it Matters
Users may miss this contextual location info, impairing navigation understanding and game progress awareness.
How to Fix
Use a stronger font weight or size, and increase contrast between text and background for clearer emphasis.
Issue Highlights
Joystick Controls Misaligned from On-Screen Labels
Moderate
Visual Consistency, Imagery & Media
The Problem
The left analog joystick is centered horizontally below the 'Move with Left Analog' label but the right joystick is not horizontally aligned with the 'Attack with Right Analog' label, creating misalignment between controls and their instructions.
Why it Matters
Misalignment between controls and labels can confuse users, decreasing intuitive interaction and degrading user experience.
How to Fix
Align the right joystick horizontally with its label to match the left joystick-label alignment, ensuring symmetrical balance.
Issue Highlights
Attack Enemy overlay UI lacks clear visual affordance
Moderate
Accessibility & Input Ergonomics
The Problem
The 'Attack Enemy' label area in the center is styled like a dark semi-transparent overlay with subtle text and icon but does not visually afford interaction clearly.
Why it Matters
Users might not easily recognize this as an interactable button or control, leading to confusion or missed actions.
How to Fix
Add visual affordances such as a button-like outline, shadow, or highlight effect that clearly indicates this is interactive.
Issue Highlights
Cluttered UI with health, stamina bars, and many overlays
Moderate
Efficiency & Cognitive Load
The Problem
The top left corner features three different bars with icons, tutorial text overlays scattered, and a boxed control menu on the top right, overwhelming the visual field with unrelated information.
Why it Matters
Excess UI elements compete for attention, distracting from gameplay focus and slowing user comprehension.
How to Fix
Simplify by grouping and hiding non-critical bars or tutorial text after initial learning phases.
Issue Highlights
Separate labels for move and attack increase decision points
Moderate
Efficiency & Cognitive Load
The Problem
The UI displays 'Move with Left Analog' and 'Attack with Right Analog' hints separately, making users deliberate which stick does what rather than learning from intuitive control layout.
Why it Matters
Explaining joystick functions through persistent text hints creates additional choices and cognitive load.
How to Fix
Use more intuitive or context-based cues and reduce persistent explanatory text once users understand controls.
Issue Highlights
Tutorial instruction to 'Attack Enemy' without immediate helpful context
Minor
Efficiency & Cognitive Load
The Problem
The center top container says 'Attack Enemy' but does not clearly link this instruction with actionable controls or enemy status, making users rely on prior memory of controls.
Why it Matters
Users must recall how to attack without in-the-moment guidance, which could slow down learning.
How to Fix
Highlight the relevant buttons or analog stick when the instruction appears to reinforce associations.
Issue Highlights